Revised collision code for q3bsp again, collision_enternudge/collision_leavenudge cvars have been set back to 0 and removed due to problems on terrain maps such as the Nexuiz map ons-reborn, the other collision improvements should still help significantly. Romi's rtlights file for Quake mission pack 1 (rtlights pack for Scourge of Armagon - by Ritual Entertainment, formerly known as Hipnotic Entertainment) Romi's rtlights file for Quake (rtlights pack for Quake - drop this file in your id1 directory to get improved performance in all id1 maps when using Realtime World Lighting in the options menu) Quake Retexture/Remodel Project (maintained by Up2nOgOoD as primarily a QuakeWorld content replacement project, difficult to install on DarkPlaces, formerly known as the QE1M1/QE1 project made famous by Tenebrae). Quake art enhancement projects Rygel's 2.7GB ultra pack (Rygel's 2.7GB ultra quality texture pack, ready to drop into a quake gamedir such as id1, or grab the 900MB high quality version here which loads much faster and is usable on video cards with less than 1GB video ram. Please read the ReadMe for additional information. The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls.īehind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway).
ReadMe Download Screenshots Tech Notes Email AboutĭarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. A lot.LadyHavoc's DarkPlaces Quake Modification “But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized. Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX together with Christoph at GDC 2019. So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop enhancements and major additions. To solve the problem, Christoph and his university colleagues built upon ideas originally conceived in 2016 during his NVIDIA internship, when he co-invented a fast way to remove said graininess by combining the results of multiple game frames, in a manner similar to that used by Temporal Anti-Aliasing.Īs Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness. With Ray Tracing being all the rage, word of a developer making a beautiful, real-time ray-traced version of Quake II made headlines around the world.īut path tracing has a downside: its random sampling algorithm introduces ‘noise’ that makes gameplay appear grainy and speckled, as seen in 2016’s Q2PT. The “PT” in its name stands for Path Tracing, a compute-intensive ray tracing technique that unifies all lighting effects (shadows, reflections, et cetera) into a single ‘pure ray tracing algorithm’. student at the Karlsruhe Institute of Technology in Germany. Released in January, Q2VKPT was created by former NVIDIA intern Christoph Schied, a Ph.D. Ever since, fans have beavered away on their own personal projects, the latest of which is Q2VKPT.
Colored lighting, dynamic visual effects, and much more, all running at a glorious 640x480, or perhaps 800圆00 if you had top-of-the-line hardware.įast forward to 2001, when id Software made the Quake II engine open source, enabling anyone to legally release total conversions with complete engine overhauls. Id Software’s Quake II launched in 1997, bringing gamers a new single-player campaign, a long-awaited, addictive multiplayer mode that we played for years on pitifully-slow 56K modems, and a jaw-dropping engine that supported 3DFX GPU acceleration out of the box.
Here you can download Quake II RTX, the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects.